Emerald Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of death around her neck, and a club on her belt. She has a slight overbite and is overall scrawny. She wears her red fur down. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is happy with her job as a Tailor. She turns her eye from what people do, preferring to live and let live. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born in the east to a Tailor, Emerald learned a great deal about her mother's area of expertise. Her first spouse was a Fisher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has achieved small success as a Tailor.
Motivation: Regain custody of her son; and wants to open a new tavern
Ideals: Fighting, Artistic. Bonds: Attractive, Job, Family. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp.
Pikar Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Pikar was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently gotten a pet goose that steals things from people.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Bonds: Slave, Attractive, Criminal record, Poor, Adventurer. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Zircon (70 gp).
Hupe Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Bricklayer. He has moderate length white hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Depressed. Bonds: Job, Rich, Immigrant. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp.
Euron Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His hair is short and dark red. His eyes are white and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Dyer and found it very stressful. He has achieved small success as a Dyer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Enemies, Job. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp.
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