Medrash Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. His scarlet crest is singed and shortened. His red eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Secretive, Fearful. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 7 (-2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Rock crystal (70 gp). 4 Alchemist’s fire.
Vapula Creed, Female Tiefling [Permalink]
Personal [hide]
Description: This woman has a large green mantle and cape that has been intricately interwoven into her brown robe, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. She has a dull look in her silver eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Performer arts, while her father instructed her in etiquette, music and courtly manner. Her mother took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Family. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp. Hematite (6 gp).
Rosalind Staurheim, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is wearing a long, brown, dusty cloak. She has wavy black hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage
Flaws: Shy, Selfish. Bonds: Criminal record, Family. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 6000 cp.
Halimath Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Halimath was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He struck the Bricklayer job and began his own company from there.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Flaws: Insomniac, Emotional. Bonds: Religious, Attractive, Job. Occupation: Bricklayer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 8 (-1) | 9 (-1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 130 gp. Blue quartz (11 gp).
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