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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Murgen Brixton, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor, and carries greataxes. She keeps her long chestnut hair kept up in a rat tail. She has several tiny opal earrings on each ear.

Personality: She exudes charisma. She is a tour de force of persuasion. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has built up a small fortune and can afford her own way.

Motivation: She uses money and sex appeal to get what she needs; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Murgen Brixton, Female Half-Orc Barbarian 1
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)7 (-2) 15 (+2)8 (-1)
Skills Animal Handling +4, Investigation +0
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Randal Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky brown painted plate armor. He has shaved his head bald. His fierce gray eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east his family was never financially stable. He worked as a nervous Adventurer and found it very stressful. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Athletic. Bonds: Criminal record, Poor, Job. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Randal Stapleton, Male Human Bard 2
Medium (5'1") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Frederick Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears professional attire. His moppish silver hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he uses money and sex appeal to get what he needs

Flaws: Depressed, Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Frederick Shirley, Male Human Bard 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)6 (-2) 8 (-1)4 (-3)
Skills Investigation +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Gurdis Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears light armors faded through time and improper care. She has slicked back chestnut hair. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gurdis is combative with any and all who dare try her patience in the slightest.

History: She was born in the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Optimist, Justice. Bonds: Immigrant, Attractive. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Gurdis Bloodkith, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 9 (-1)8 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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