Edge On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His fur is brown, silky, and of moderate length. He has a dull look in his green eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. Edge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Disciplined. Bonds: Rich, Attractive, Has a crush, Adventurer. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Smoky quartz (30 gp).
Ar-Pratu Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is lengthy. His thin eyebrows rest above his beady green eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Enemies, Criminal record. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1300 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). 1 Masterwork Common Melee.
Tervaround Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tan tunic with grey highlights, and long black pants that bunch up around her shoes and is in decent physical shape. Her hair is silver and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Healer, her father struggled to pay the bills. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Tervaround was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Expand her business; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Enemies, Poor, Religious, Job. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 20 (+5) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Amber (80 gp). 1 Masterwork Uncommon Weapon.
Juliana Hayes, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, grey cloak. Her blonde hair is cut short. She has a dull look in her amber eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was a soldier and died while she was still young. Juliana was left her father's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.
Motivation: To be a Barkeep again; and money/treasure
Bonds: Guardian, Rich, Military, Adventurer, Job. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!