Hirrathak Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. He wears his bronze crest up. His eyes are gold and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: In love, Has a crush, Adventurer, Criminal record. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp. Freshwater pearl (13 gp). 1 Masterwork Common Melee.
Tawna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a hunchback. She wears her blonde hair down. Her eyes are blue.
Personality: She is business-like. She takes instructions and follows them to the letter. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to end her boredom
Ideals: Professionalism, Justice, Gifted. Flaws: Ugly, Mundane. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 4 (-3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Thiala Simmons, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'6" northern woman, she wears baggy yellow pantaloons and a red scarf. With bright white hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Thiala isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was turned out during the war. She and her family wandered north to less war torn lands. She is searching for what she claims is her rightful reward.
Motivation: Sabotage a competitor; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: PTSD. Bonds: Rich, Adventurer, Job. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp. Chalcedony (70 gp).
Andram Agony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is lengthy and is close to two feet long. His fierce red eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is a Succubi in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Andram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Andram. After months of barely getting by, Andram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Forgetful. Bonds: Rich, Guardian, Adventurer, Criminal record. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
