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NPC Generator

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Advanced [show]


Baradad Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man wears rags and sports a simple walking cane. His clothes are grease stained in places. His red crest is kept up in a ponytail inside a small hat. His gold eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: He was born in the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Poor, Immigrant, Criminal record. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Baradad Nemmonis, Male Dragonborn Warrior 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)5 (-3) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Tourmaline (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Henry hails from a village terrorized by giants. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by giants. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has money and likes to spend it; and many giants want him driven away

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Enemies, Family, Rich. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Brinker, Male Half-Elf Ranger 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 gp. 3 Holy water.


Social Check DCs


Trail Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He has no fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trail was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He's looking for his big break.

Ideals: Professionalism, Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Trail Of Stars, Male Tabaxi Wizard 2
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)10 (+0) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 280 gp.


Social Check DCs


Uzza Skill, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a custom-built plate barding that's adorned with black lining and desert motifs. She has dyed her greying brown hair a little too much giving a sharp brown color. She tend to wears goggles to shield her eyes.

Personality: Uzza is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She was born in the west. She has had some formal poetry training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: Regain custody of her son; and an old rival family wants her found

Ideals: Extrovert, Artistic. Bonds: Poor, Family, Immigrant. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uzza Skill, Female Tiefling Monk 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 4000 cp. An abacus with copper, silver and gold markers (80 gp).


Social Check DCs

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