Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mara Amakiir, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears a tan shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has done her best to style her black hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Mara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. She has built up a small fortune and can afford her own way.

Motivation: She has a crush on the local Marshal; and she has passion for adventuring and risk

Ideals: Artistic. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Mara Amakiir, Female Elf Warlock 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)9 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. White pearl (110 gp).


Social Check DCs


Trym Winthrop, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He has a long red beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: To pay off his debts; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Disciplined. Flaws: Ugly, Addict, Shy. Bonds: Poor, Mentor. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Winthrop, Male Human Fighter 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 350 gp.


Social Check DCs


Jezebeth Still, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She keeps her white hair in a flapper bob. She wears an eyepatch.

Personality: Overbrimming with self-confidence, Jezebeth isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Bounty Hunter business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Bounty Hunter soon after.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Jezebeth Still, Female Tiefling Warrior 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 7 (-2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Sarah Lindsey, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown vest and prefers violet and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is auburn and very short. She wears large thick round spectacles.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Sarah Lindsey, Female Human Warrior 2
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)10 (+0) 4 (-3)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 gp. Chalcedony (60 gp). Deep green spinel (150 gp). Red spinel (150 gp). 1 Healer’s kit.


Social Check DCs

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