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NPC Generator

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Advanced [show]


Dee Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large white mantle and cape that has been intricately interwoven into her brown robe. She has slicked back chestnut hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised in a mountains tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Rich, Nature. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Dee Stoutbridge, Female Halfling Commoner 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Suhnae Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His auburn hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. Suhnae abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Opinionated. Flaws: Insane. Bonds: Adventurer, Rich, Attractive. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Suhnae Ilphelkiir, Male Elf Commoner 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp.


Social Check DCs


Erky Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear tan tank tops with white pants. His hair is greying and his face has many wrinkles. He has brown eyes and a tan hat with a white feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the south, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Bonds: Adventurer, Criminal record, Immigrant, Enemies. Occupation: Soapmaker

Voice: Irish accent

Attributes [hide]

Erky Raulnor, Male Gnome Commoner 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 9 (-1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Radomir Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his chestnut hair up. His fierce violet eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Radomir was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Optimist, Philantrophist. Bonds: Job, Religious, Enemies. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Radomir Wiseacre, Male Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 11 (+0)6 (-2)
Skills Intimidation +0, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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