Ahlyssa Wordsworth, Female Human [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor, and she perpetually has her mace ready. Her auburn hair is kept up in a ponytail inside a deerstalker hat. She tend to wears goggles to shield her eyes.
Personality: She is irascible and easily irritated. She pushes her goals aggressively. She is also a coward if confronted.
History: Ahlyssa was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. 1 Banded mail.
Tippletoe Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'5". She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She wears an eyepatch.
Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her father.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Roofer, but she got bored and became a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and wants to open a new tavern
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Ruler
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 2000 cp. Blue quartz (14 gp). 1 Masterwork Uncommon Weapon.
Falkrunn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her long silver hair reaches down to her waist. She has gleaming, smiling violet eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Energy wise she seems alert and responsive.
History: Born to a pair of adventurers, Falkrunn grew up listening to her father's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Falkrunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Falkrunn. She then took over the family business and is one of the better Barrister for hire.
Motivation: To reunite with her old friends.
Ideals: Professionalism. Bonds: Job, Adventurer, Criminal record. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 17 (+3) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp.
Immeral Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His long chestnut hair is drawn into a two foot long braid. His eyes are violet and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Aquan, Undercommon, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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