Nutae L'Fondant, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. He sports a long chestnut beard, and similarly colored long hair. His eyes are green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Nutae was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Flaws: Emotional. Bonds: Enemies, Attractive. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Direcris Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His blue crest is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Direcris lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Poor. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Sammal Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His white hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is a Doppelganger in disguise. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Slave, Adventurer. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Solid gold idol (300 gp).
Antinua Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is generally shirtless and showing off her tattooed chest. Her white hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Calm and collected, she is a well trained Bellfounder. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born into a rich family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their daughter. She worked as a Bellfounder, and she later adopted a second daughter.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural half-elven artifacts is her passion
Flaws: Forgetful. Bonds: Job, Rich, Family, Adventurer. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 pp.
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