Henry Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears yellow trousers with black and grey striped suspenders. He wears various colorful collared shirts. His red hair is heavily combed to the left. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Jeweler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Professionalism, Entrepeneur, Philantrophist. Bonds: Job, Has a crush. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Aust Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair is long and golden with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: Aust was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Attractive, Poor, Job, Debt. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 10 (+0) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +3
Possessions: 700 sp.
Mûzglob Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a tight fitting black shirt and pants. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also is a firm believer in the manly ideal.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mûzglob took refuge in the large cave and found the beat up sai and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Impulsive, Secretive. Bonds: Nature, Rich. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp.
Tricking In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a black scarf. His cinnamon fur is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Retire the richest man in the east; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Logical, Entrepeneur, Gifted. Flaws: Ugly, Greedy. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1000 cp. Jade (150 gp). Jasper (80 gp). Red-brown spinel (150 gp). 1 Masterwork Common Ranged Weapon.
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