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NPC Generator

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Advanced [show]


Reirak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Shipwright uniform. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His small hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Shipwright in town.

History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Reirak Rakankrak, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 6 (-2)9 (-1)
Skills Athletics +2, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His orange fur is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Cloak was born the youngest of three triplets. In his 12th year, his parents were killed by a drow raid, leaving Cloak alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.

Motivation: To share knowledge with the world.

Ideals: Athletic, Passionate, Logical. Bonds: Attractive, Enemies, Family. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Cloak In the Wind, Male Tabaxi Rogue 1
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 9 (-1)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Blue quartz (16 gp).


Social Check DCs


Oloric Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears very tight pants and wife beaters, though occasionally he sports a brown coat, marred by teas. His blonde hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Mortician business at a young age. He worked as a nervous Mortician and found it very stressful. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Oloric Trueanvil, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 180 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp).


Social Check DCs


Thea Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. She has done her best to style her golden hair to look like a famous performer. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants she idolized her father. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: She desires power and/or immortality.

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Thea Whispermouse, Female Halfling Commoner 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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