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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Silvo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Insane, Impulsive, Addict. Bonds: Poor, Religious, Job. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Silvo Jamjar, Male Halfling Monk 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 14 (+2)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: Blue quartz (4 gp). 1 Disguise kit.


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear grey tank tops with black pants. He has a white handlebar mustache and slicked back white hair. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Insomniac. Bonds: Military, Nature, Family. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Henry Gresham, Male Human Cleric 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Sleight of Hand +0, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his halberd always slung over his shoulder. He carries with him a set of halberds, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is still thick. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Mason, who enjoyed hunting, Dalgal was taken on many hunting expeditions. In his 18th year, his parents were killed by a drow raid, leaving Dalgal alone in the world. After a stint in an orphanage, he was adopted. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Nature, Enemies. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Dalgal Dankil, Male Dwarf Expert 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp.


Social Check DCs


Dalaba Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She very much looks the part of a Herbalist. She wears her hair in dreadlocks. She wears an eyepatch.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She plays an instrument quite well.

History: Gifted from a young age, Dalaba studied abroad. She helped her father out around the business and became quite the natural. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Dalaba Dunben, Female Gnome Fighter 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)9 (-1) 7 (-2)10 (+0)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. Golden pearl (120 gp).


Social Check DCs

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