Silgre Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. She has several tiny amethyst earrings on each ear.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She receives visions of the future at random moments
History: She was born in the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Joker, Gifted. Bonds: Rich, Immigrant, Mentor. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Large well-done wool tapestry (200 gp).
Dalaba Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an entirely blue suit with white socks and a vest with buckled shoes. Her hair is long and blonde with streaks of golden, and is pulled back with small blue clips. Her green eyes are slightly larger than normal.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She uses money and sex appeal to get what she needs; and doesn't want to be a merchant and was forced into it by her family
Ideals: Persistence. Bonds: Job, Rich, Family, Attractive. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
Fragrant In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His fur is greying and his face has many wrinkles. This hazel eyed easterner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Fletcher profession.
History: The child of eastern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Miller for hire.
Motivation: Wants to open a new tavern; and to be a fletcher again
Ideals: Fighting, Athletic, Optimist, Persistence. Bonds: Job, Immigrant. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 160 gp. Coral (150 gp). Black pearl (600 gp). Star rose quartz (50 gp).
Solomon Addington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Passionate, Professionalism. Flaws: Insane. Bonds: Slave, Nature. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 700 sp.
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