Jebeddo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His silver hair is braided into rings. This green eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small desert village. He has had some formal music training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved
Ideals: Disciplined, Artistic, Optimist. Bonds: Attractive, Adventurer, Nature. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 5 (-3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 130 gp.
Jebeddo Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His silver hair is cut short. His brown eyes peer out from beneath his small blue hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jebeddo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jebeddo. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of his daughter
Ideals: Philantrophist. Bonds: Immigrant, Criminal record, Family. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 gp.
Bolhild Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Bolhild hails from a village terrorized by giants. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Slave. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 400 sp.
Quelenna Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is cut short with large spiked bangs in the front. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Entrepeneur, Disciplined, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 100 sp.
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