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NPC Generator

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Advanced [show]


Zûgor Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black painted combat armor at almost all times. He keeps his long white hair kept up in a rat tail. His brown unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Disease, Sensitive, Fearful. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Zûgor Nash, Male Half-Orc Rogue 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)5 (-3)
Skills Perception +1, Performance -1
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Amber (120 gp).


Social Check DCs


Patrin Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, red shirt, and violet tie. He has styled his blue crest well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Fortune-teller, who enjoyed hunting, Patrin was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc

Flaws: Insane. Bonds: Attractive, Has a crush, Criminal record, Nature. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Patrin Kerrhylon, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 6 (-2)14 (+2)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 70 gp.


Social Check DCs


Grom Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has white hair. His gray eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Dilettante who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Grom was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and sabotage a competitor

Bonds: Has a crush, Rich, Job, Criminal record, Adventurer. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Grom Cumberbatch, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 9 (-1)7 (-2)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He dresses in brown turtlenecks beneath a yellow coat with black slacks, and his gloved hand is found clutching a ceremonial dagger. His golden hair is matted, messy, and big. This gray eyed northerner is not easily forgotten.

Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Nuraval was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nuraval's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying brother.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Extrovert, Gifted. Flaws: Ugly, Mundane, Antagonistic. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Nuraval Eversharp, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)9 (-1) 9 (-1)7 (-2)
Skills Animal Handling +1, Deception +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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