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NPC Generator

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Advanced [show]


Beleth Madness, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is typically in her Spy uniform. Her brown hair is braided into rings. Her black unseeing eyes seem to look past you.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born at the edge of vast island. Beleth liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She tends to her Spy job now, and dutifully fulfills any obligations she has.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Job, Nature. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Beleth Madness, Female Tiefling Bard 2
Medium (4'7") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs


Gomory Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses well, typically a more casual-formal manner. Her purple hair is slicked back into a classic pompadour. She has silver eyes and a green hat with a brown feather.

Personality: Prone to second guessing herself, she comes off as nervous. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions.

Flaws: Shy, Secretive. Bonds: Attractive, Religious. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Gomory Sanity, Female Tiefling Expert 1
Medium (4'10") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 8 (-1)16 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Mary Ryland, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of the sun god around her neck, and a spear on her belt. Her chestnut hair is smooth and relatively long. This green eyed easterner is not easily forgotten.

Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Detective business.

History: She was always a brilliant, if unscrupulous mind. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Persistence, Logical. Flaws: Insane. Bonds: Job. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Mary Ryland, Female Human Commoner 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)13 (+1) 5 (-3)12 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerard Landon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his auburn hair well, parting it to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Artistic. Bonds: Rich, Attractive, Family, Job. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Gerard Landon, Male Human Wizard 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs

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