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NPC Generator

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Advanced [show]


Vapula Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she usually wears her black robe and has her scimitar always slung over her shoulder. Her hair is cut close to her head. She has several tiny amber earrings on each ear.

Personality: She is witty, but her monotone delivery comes off as unnerving She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a slaver, Vapula was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and money/treasure

Ideals: Joker. Flaws: Impulsive, Ugly. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Vapula Rescue, Female Tiefling Cleric 1
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


Williamina Charlton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears bulky grey painted plate armor. She is an epitome of beauty. She has white hair. Her eyes are green.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and she is compelled to act according to her religious beliefs

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Religious, Enemies. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Williamina Charlton, Female Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 10 pp.


Social Check DCs


Five Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears rags and sports a simple walking cane. His fur is short and lavender. His eyes are copper and catlike.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Glassblower, Five learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: To pay off his debts; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Job, Military, Debt. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Five Shore, Male Tabaxi Ranger 3
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Jasper (70 gp).


Social Check DCs


Darrak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He wears dark leathers with embroidery. He is bald on top and has large golden tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Rich. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Darrak Glanhig, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Nature +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 360 gp. Star ruby (500 gp). Blue quartz (16 gp).


Social Check DCs

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