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NPC Generator

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Advanced [show]


Heward Remington, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tight fitting grey shirt and pants. He is tall, broad shouldered and powerfully built. He wears his black hair down. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Nature, Military. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Heward Remington, Male Human Druid 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)6 (-2) 8 (-1)14 (+2)
Skills Nature +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Alain Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who prefers to wear flannel, she is not a threatening figure. She wears a deerstalker hat to cover her moderate length blonde hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has never given up on her painting dream.

Motivation: She loathes her own lifestyle.

Ideals: Gifted, Artistic. Flaws: Depressed, Racist. Bonds: Attractive. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Alain Porridgepot, Female Halfling Druid 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)5 (-3) 5 (-3)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Lilith Grace, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Gardener. Her hair is greying and her face has many wrinkles. Her silver eyes are passionate and lively.

Personality: Lilith is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She pushes her goals aggressively. She is also a coward if confronted.

History: Lilith was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She now travels the world, in search of power and loot.

Motivation: She is not mentally stable, and does not behave rationally; and she feels threatened by others

Ideals: Athletic, Extrovert, Persistence. Flaws: Fearful, Insane. Bonds: Adventurer. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lilith Grace, Female Tiefling Adept 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 8 (-1)10 (+0) 17 (+3)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp. Tourmaline (50 gp).


Social Check DCs


Naamah Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is well dressed, but even with her fine clothing she looks run-down. She keeps her brown hair in a pixie cut. Her ears are large.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a small toy that she constantly fidgets with.

History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Naamah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naamah. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Shy, Addict. Bonds: Nature, Criminal record. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Naamah Pain, Female Tiefling Ranger 2
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 7 (-2)10 (+0)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 8
Languages Common, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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