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NPC Generator

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Advanced [show]


Mhurren Stanford, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, white, dusty cloak. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: He would like to get married and retire; and marry his brother to traveling adventurers

Ideals: Passionate, Logical. Bonds: Military, Family, Has a crush. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Mhurren Stanford, Male Half-Orc Wizard 1
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Silk rope.


Social Check DCs


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and is typically in his Body Guard uniform. His left hand appears badly burned and disfigured. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Body Guard in town.

History: Fargrim was raised in a hard working conservative environment. His childhood dream was to be a Herbalist, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Herbalist again; and he's in love

Flaws: Insane. Bonds: Job, Attractive, Has a crush. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Fargrim Ungart, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)16 (+3) 7 (-2)10 (+0)
Skills Insight +0, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 10 pp.


Social Check DCs


Veit Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a simple grey robe with green stripes complete with hood, he is not a threatening figure. His tied-back hair is red. His amber unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with music.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Joker, Artistic, Gifted. Flaws: Disease. Bonds: Job. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Veit Goblinbane, Male Dwarf Wizard 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 6000 cp.


Social Check DCs


Matilda Tenley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in earthy colors with a grey and tan handkerchief worn on her right side. She has a long black ponytail with little hanging trinkets. She has brown eyes and a grey hat with a tan feather.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of a Junk Dealer, who enjoyed hunting, Matilda was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Matilda took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and to be a junk dealer again

Ideals: Optimist, Philantrophist. Flaws: Secretive. Bonds: Nature, Job. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Matilda Tenley, Female Human Commoner 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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