Shax Speed, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses divination through singing.
History: Shax was born in the west. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Marshal.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Felosial Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. She carries with her a set of sickles, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is always cut to a buzz. Her eyes are green and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Tailor, but she got bored and became a Sage. She ran away from her former home and has been making her living as a Sage for the past few years.
Motivation: To unite with her brother; and balancing her hectic life and new sage responsibilities is difficult
Ideals: Fighting, Artistic, Gifted. Bonds: Nature, Family, Job. Occupation: Sage
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 6 (-2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. 1 Masterwork Common Melee.
Elizabeth Ansley, Female Human [Permalink]
Personal [hide]
Description: Standing 5'8", this woman wears professional attire. With wild white hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Elizabeth will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal dancing training, and achieved minor success. During her travels, Elizabeth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Elizabeth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Elizabeth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She's looking for her big break.
Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Elven, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 140 gp. A miniature golden chest with tiny emeralds lining the top (40 gp).
Alberich Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. His brown hair is still thick. His eyes are likewise violet.
Personality: He loves telling others what to do and how they should feel about things. A true patriot, Alberich would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. After coming to the age of reason, Alberich took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Opinionated, Gifted, Philantrophist. Bonds: Military, Debt. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 140 gp. Azurite (8 gp). 1 Small steel mirror.
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