Ahrim Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a tan coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blue and curly. He has gleaming, smiling black eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he wants to get laid
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Attractive. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Arava Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears bulky green painted plate armor. Her copper crest is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants her loneliness to end.
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Has a crush. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 5 (-3) | 6 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 280 gp. 3 Holy water.
Myev Stansfield, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears black cloth garments or leather armor. Her long blonde hair reaches down to her waist. She wears a mask on her face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Myev took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and to clean up the streets
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Seddit Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'11". She wears silk and lounges about seductively, and her gloved hand is found clutching a hand crossbow. Her brown hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Seddit will drive conversation. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Being a Herbalist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Her religion dominates her actions; and she is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Criminal record, Religious. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
