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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ermina Alfonso, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries with her a set of pickaxes on her belt, each one with a opal on the hilt. Her golden hair is thinning but still full. This blue eyed easterner is not easily forgotten.

Personality: Ermina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can't help but pocket interesting objects she comes across

History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. She has dedicated herself to building a better kind of golem.

Motivation: She's looking for her big break.

Ideals: Fighting, Impeccable, Persistence. Bonds: Criminal record, Adventurer. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Ermina Alfonso, Female Half-Elf Fighter 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 6 (-2)13 (+1)
Skills Athletics +4
Senses Passive Perception 8
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 300 sp.


Social Check DCs


Mreksh Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an entirely green suit with grey socks and a vest with buckled shoes. His top hat is riddled with cuts and holes. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To clean up the streets; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Mreksh Zzzxaaxthroth, Male Dragonborn Aristocrat 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)8 (-1) 6 (-2)10 (+0)
Skills Medicine +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 1700 sp.


Social Check DCs


Avelina Heiser, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. Her hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. She has several tiny opal earrings on each ear.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. She was taken as a slave by a traveling circus and forced to perform Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Disciplined. Bonds: Rich, In love, Slave, Criminal record. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Avelina Heiser, Female Human Druid 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 6 (-2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Dench Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His head has been shaved. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Debt. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Dench Cooper, Male Half-Orc Warrior 2
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)4 (-3) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 360 gp.


Social Check DCs

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