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NPC Generator

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Advanced [show]


Geva Sharps, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She wears a violet tunic with blue highlights, and long pastel pants that bunch up around her shoes. She wears her brown hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has a rivalry with the Church that dominates her actions; and a need for knowledge about a nearby landmark

Flaws: Depressed, Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Geva Sharps, Female Half-Elf Monk 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 8 (-1)8 (-1) 15 (+2)7 (-2)
Skills Athletics +3, Stealth -1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 90 gp.


Social Check DCs


Robert Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Robert studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Robert Hanali, Male Half-Elf Ranger 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp.


Social Check DCs


Shump Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems. He has silver hair. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Disease. Bonds: Rich, Attractive, Slave, Adventurer, Job. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Shump Kensley, Male Half-Orc Commoner 1
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Mardred Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is dressed in earthy colors with a brown and white handkerchief worn on her left side. Her whole body is exceptionally muscular. She has moderate length golden hair. Her face is covered beneath a completely black helmet.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Mardred hails from a village terrorized by brigands. A freak accident while working with her Spy mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and someone believes her a fraud

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Enemies. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Mardred Goblinbane, Female Dwarf Commoner 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 16 (+3)10 (+0) 8 (-1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 20 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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