Bundrigo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long blonde hair is drawn into a two foot long braid. His green eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bundrigo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Athletic, Opinionated. Flaws: Depressed. Bonds: Attractive. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: Freshwater pearl (6 gp).
Spear Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She wears a broad hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Spear was raised in a hard working conservative environment. After coming to the age of reason, Spear took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Roofer like her father before her.
Motivation: She is unsatisfied with her job; and money/treasure
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Rich, Job. Occupation: Roofer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
Werydd Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She dresses like a well dressed Adventurer does, and her gloved hand is found clutching a lance. She sports a flattop hair cut. Her brown eyes are slightly larger than normal.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses divination through singing.
History: The child of southern immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and to be a assassin again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
Reirak Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His blue eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a gnolls raid, leaving Reirak alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many gnolls want him driven away; and someone believes him a fraud
Ideals: Entrepeneur, Athletic, Gifted, Opinionated. Bonds: Enemies. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
