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NPC Generator

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Advanced [show]


Chem Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His blue hair is kept up in a ponytail inside a Stetson hat. His gold eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Athletic, Logical. Bonds: Job, Rich, Religious. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Chem Vigil, Male Tiefling Aristocrat 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 100 sp. 1 Everburning torch.


Social Check DCs


Sindri Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He keeps his black hair in a pixie cut. His gray unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Entrepeneur. Flaws: Disease. Bonds: Poor, Religious. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sindri Garrick, Male Gnome Barbarian 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)7 (-2) 15 (+2)6 (-2)
Skills Insight +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Windy Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. She keeps her long orange fur kept up in a rat tail. Her green eyes peer out from beneath her broad pastel hat.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Windy was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has taken up work as a Sellsword and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and balancing her hectic life and new sellsword responsibilities is difficult

Flaws: Ugly, Sensitive, PTSD. Bonds: Criminal record, Job. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Windy Of Winter, Female Tabaxi Expert 1
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)7 (-2) 9 (-1)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 60 gp.


Social Check DCs


Bucklal Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Bucklal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Bucklal Warmwater, Male Halfling Adept 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)8 (-1) 6 (-2)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp.


Social Check DCs

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