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NPC Generator

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Advanced [show]


Guy Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a hammer on his belt. He is bristling with hidden weapons, mostly hammers and ceremonial daggers. He keeps his golden hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Guy Eastoft, Male Human Warlock 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 pp.


Social Check DCs


Immeral Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan cloak. His hair, while still mostly silver, has prominent grey streaks. His eyes are gray and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: The child of a Unemployed, who enjoyed hunting, Immeral was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. He inherited the family business which he has now maintained for 3 years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Immeral Ofandrus, Male Elf Aristocrat 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 4 (-3)11 (+0) 6 (-2)7 (-2)
Skills Persuasion +0, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. Hematite (5 gp).


Social Check DCs


Ernest Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. His brown hair is lengthy. He has violet eyes and a violet hat with a black feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.

History: The child of a Soapmaker, who enjoyed hunting, Ernest was taken on many hunting expeditions. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Justice, Gifted, Entrepeneur. Bonds: Poor, Nature, Military. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Ernest Lepus, Male Half-Elf Monk 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 11 (+0)9 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Wrenn Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy, Addict. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Wrenn Oomtrowl, Male Gnome Rogue 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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