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NPC Generator

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Advanced [show]


Dworic Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He has red hair. He wears crescent spectacles with a black brim.

Personality: Dworic wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... Dworic is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur. Flaws: Disease, Insane. Bonds: Family. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Dworic Brazzik, Male Dwarf Wizard 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)8 (-1) 8 (-1)3 (-4)
Skills Insight +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs


Charles Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Family, Nature, Slave. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Charles Solvenstein, Male Half-Elf Monk 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)7 (-2) 14 (+2)12 (+1)
Skills History +0, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp. Red garnet (80 gp).


Social Check DCs


Guy Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the four houses of cards on his torso. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the large cave and found the beat up kukri and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Flaws: Insane, Hedonist. Bonds: Nature, Has a crush. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Guy Richie, Male Human Cleric 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)4 (-3)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Jasper (30 gp).


Social Check DCs


Habor Chance, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His clothes are grease stained in places. His white hair is kept up in a ponytail inside a Stetson hat. His eyes are silver and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Habor Chance, Male Tiefling Bard 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 8 (-1)12 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 80 gp.


Social Check DCs

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