Ermina Langston, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear ponchos typically of a light grey in addition to tight pants. Her silver hair is well kept. Her eyes are violet and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. She works hard and plays hard.
History: Ermina was born with her father's beautiful face. Ermina was born on a far western forest where she grew up under the tutelage of her father, an expert Spice Merchant. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: She is a bit of a kleptomaniac; and balancing her hectic life and new spice merchant responsibilities is difficult
Flaws: Hedonist. Bonds: Job, Attractive, Immigrant, Criminal record. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Fargas High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a white hat with a red feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.
History: He got into the Doctor business at a young age. Over the years he perfected his riding and shooting skills. He became a Doctor soon after.
Motivation: Doesn't want to be a Doctor and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Joker. Bonds: Religious, Job, Nature, Family. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp.
Halander Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is cut short. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the east, but his parents moved at a very young age to the south. Halander was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Tanner. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Passionate, Joker, Persistence. Bonds: Immigrant, Family. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Unvera Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tattered old clothes. Her tied-back hair is brown. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Unvera embodies much of what other species detest in the Gnomes. She is able to fit into much smaller and tighter spaces than normal.
History: From birth she was tutored by a cruel and relentless mentor. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Orc compassion; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Mentor. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 300 sp.
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