Ulfgar Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. He keeps his long golden hair kept up in a rat tail. His eyes are brown and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Carpenter, but he got bored and became a Body Guard. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Military, Job. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 14 (+2) | 6 (-2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3
Possessions: 30 gp. Silver pearl (140 gp).
Naivara Berevan, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. Her white hair is styled in orderly dreadlocks. She wears an eyepatch.
Personality: Naivara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invites people to come help in her community garden.
History: A powerful brothel owner made her what she is. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 5 (-3) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp. 1 Breastplate.
Adrex Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a green suit, white shirt, and yellow tie. His white crest is thinning but still full. His eyes are a pleasant gold.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Spice Merchant business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adrex took refuge in the large cave and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a dyer again
Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Job. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Shautha Hayley, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). She wears her silver hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Shautha was born in the west. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has been a successful dealer in antiques buying low and selling high.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Joker, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Red-brown spinel (60 gp).
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