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NPC Generator

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Advanced [show]


Frug Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His hair, while still mostly golden, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.

Personality: Frug hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. Frug was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Apothecary. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Immigrant. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Frug Munggen, Male Gnome Fighter 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Crampernap Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His chestnut hair has been sun bleached extensively. He has green eyes.

Personality: He dislikes all the random violence that takes place in the north. Crampernap enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Crampernap was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: To be a Unemployed again; and further expansion of business

Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Crampernap Glittergem, Male Gnome Commoner 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 13 (+1)6 (-2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp. 1 Breastplate.


Social Check DCs


Mordai Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Bather and found it very stressful. He has achieved small success as a Bather.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Addict, Fearful, Antagonistic. Bonds: Job, Religious. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Mordai Wit, Male Tiefling Expert 1
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a pastel collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Windy is combative with any and all who dare try his patience in the slightest.

History: Windy was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Windy Running, Male Tabaxi Rogue 1
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)5 (-3) 14 (+2)10 (+0)
Skills Arcana -1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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