Vadania Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears just a violet suit. Her hair, while still mostly white, has prominent grey streaks. Her green eyes are passionate and lively.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is lazy and tries to find solutions quickly.
History: Born in the south her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Dragonborn people; and marry her brother to traveling adventurers
Ideals: Logical. Flaws: Lazy, Racist. Bonds: Family, Poor. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 330 gp. 1 Half-Plate.
Loopmottin Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is an epitome of beauty. She has moderate length golden hair. Her eyes are likewise green.
Personality: Loopmottin speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Loopmottin was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her relatives are trying to arrange a marriage; and she has passion for adventuring and risk
Ideals: Impeccable, Artistic. Bonds: Adventurer, Attractive, Family. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp.
Greethen Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His copper crest is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Ruler, who enjoyed hunting, Greethen was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to protect his home
Flaws: Ugly, Fearful. Bonds: Nature, Adventurer, Guardian. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 50 gp.
Ulla Turen, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman wears a fancy blue dress. Her clothes are grease stained in places. Her hair is short and chestnut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is afraid of women and trembles around them
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she wants revenge against giants
Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Religious, Enemies. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
