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NPC Generator

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Advanced [show]


Lidda Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tattered old clothes. Her golden hair is unkempt and raggedy. Her eyes are a pleasant violet.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. Since then, she has sought to make the best of life.

Motivation: Retire the richest woman in the west; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Lidda Greenleaf, Female Halfling Warrior 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 12 (+1)5 (-3)
Skills Acrobatics +3, Intimidation -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple -1

Possessions: 40 gp.


Social Check DCs


Shedinn Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his gold crest well, parting it to the left. His eyes are gold and beady.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Shedinn and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Shedinn Raghthroknaar, Male Dragonborn Bard 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)18 (+4) 6 (-2)12 (+1)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 300 gp.


Social Check DCs


Seven Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His fur is black and curly. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Interpreter. He is skeptical of what others tell him and is slow to trust.

History: Seven was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seven took refuge in the old dungeon and found the beat up dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and doesn't want to be a interpreter and was forced into it by his family

Flaws: Ugly, Shy. Bonds: Job, Family, Nature. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Seven Of Clay, Male Tabaxi Aristocrat 2
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Barendd Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. His hair is brown and very short. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Roofer profession.

History: He was raised in a forest tribe. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Ideals: Fighting. Bonds: Job, Nature, Adventurer, Family. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Barendd Daerdahk, Male Dwarf Monk 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 16 (+3)6 (-2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. 1 Banded mail.


Social Check DCs

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