Ahlyssa Morley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears baggy brown pantaloons and a tan scarf. Her brown hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.
Personality: While she acts the brute, she is far gentler than she would appear. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city she treasured whatever gifts she got. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 700 sp. Pink pearl (160 gp).
Carlin Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants. She has a moderate pudge and is not very fit. Her hair is silver, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not trust anyone and sleeps with one eye open.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Beggar
Voice: American accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 400 sp.
Mantus Wish, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Map Maker uniform. His black hair is singed and shortened. He wears large thick round spectacles.
Personality: Eccentric and domineering, Mantus will drive conversation. Mantus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. Pink pearl (50 gp).
Rûkdûg Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears black trousers with red and blue striped suspenders. He wears various colorful collared shirts. He wears his black hair up in a very large beehive style do. He has green eyes and a black hat with a red feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Rûkdûg hails from a village terrorized by dire rats. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.
Motivation: To clean up the streets; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Persistence. Bonds: Adventurer, Enemies, Religious, Guardian. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 5 (-3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp.
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