Farideh Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a black poncho over her likewise colored trousers and shirt. Her brass crest is heavily combed to the right. Her red eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Farideh will drive conversation. She is a ruthless business woman, a trait she acquired from her father.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Adventurer, but she got bored and became a Apothecary. She inherited the family business which she has now maintained for 15 years.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to be a adventurer again
Ideals: Extrovert, Entrepeneur. Bonds: Military, Job, Enemies. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Red spinel (70 gp). 1 Masterwork Common Melee.
Bilbron Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: A rival would like him out of the picture; and a rival would like him out of the picture
Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp. Moss agate (16 gp).
Three In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has styled his red fur well, parting it to the right. He has several tiny jet earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Shy, Disease. Bonds: Rich, Criminal record. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 600 sp.
Tomi Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a very tight haircut. His brown eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tomi reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by orcs. Tomi was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Fighting, Impeccable. Bonds: Military, Enemies. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp. Freshwater pearl (5 gp).
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