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NPC Generator

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Advanced [show]


Frederick Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears a violet tunic with yellow highlights, and long black pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Frederick was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic. Bonds: Attractive, Job, Religious, Nature, Enemies. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frederick Horineth, Male Half-Elf Aristocrat 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)16 (+3) 9 (-1)17 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Halfling, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 370 gp.


Social Check DCs


Bucklal Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears white leather gloves, a white jacket, and tight pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: The child of a Actor, who enjoyed hunting, Bucklal was taken on many hunting expeditions. In his 12th year, his parents were killed by a brigands raid, leaving Bucklal alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Flaws: Insane, Antagonistic. Bonds: Poor, Nature, Enemies. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Bucklal Cherrycheeks, Male Halfling Commoner 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +0, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balam Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a hunchback. His chestnut hair is lengthy and is close to two feet long. His gold eyes peer out from beneath his broad green hat.

Personality: Aggressive, abrasive, and angry, Balam embodies much of what other species detest in the Tieflings. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balam took refuge in the large cave and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Nature. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Balam Weary, Male Tiefling Cleric 2
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Athletics +1, Investigation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs


Hadwisa Harrington, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy grey dress. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. She keeps her auburn hair in a flapper bob. Her fierce hazel eyes like to dwell on things.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Further she is a bit of a stoner and is frequently out of it.

History: Born in the south to a Animal Trainer, Hadwisa learned a great deal about her father's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has set out to sabotage the competition.

Motivation: She wants revenge against drow; and she'd like to take her coworkers down a peg

Flaws: Addict. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Hadwisa Harrington, Female Human Cleric 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)6 (-2) 13 (+1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 380 gp. 1 Masterwork Musical instrument.


Social Check DCs

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