Marbas Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail, and he perpetually has his shortspear ready. He has wavy silver hair. He has gleaming, smiling white eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Barkeep business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 18 (+4) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Auran, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 210 gp.
Semyaza Grace, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blue hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the west. She is an amazing painter.
History: She is the product a well kept family trust fund and as such has never really known need. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Semyaza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Masseuse again; and further expansion of business
Ideals: Pacifist, Gifted, Fighting. Bonds: Rich, Job. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Hupe High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His hair is red and very short. His brown eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful wizard made him what he is. Through the years after Hupe was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hupe's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer, Religious. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp.
Dabbledob Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. His top hat is riddled with cuts and holes. He is baby faced.
Personality: This man loves painting and to teach people painting more than just about anything. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Dabbledob has worked very hard to control his curse. Now he works as a painting tutor during his time off.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Fighting, Athletic, Artistic, Logical. Flaws: Ugly, Disease. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 370 gp. Tourmaline (120 gp). Smoky quartz (70 gp). Sardonyx (70 gp). 1 Masterwork studded leather.
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