Arara Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame, and sports empty pouches on her belt. She has a long black ponytail with little hanging trinkets. She has hazel eyes and a blue hat with a black feather.
Personality: Arara is depressed about a lot of things. She tends to be a nihilist. She uses divination through singing.
History: She was raised in a white middle class family as the only child. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has worked as a Actor like her father before her.
Motivation: Her religion dominates her actions; and balancing her hectic life and new actor responsibilities is difficult
Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Attractive, Job, Religious. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Eye agate (6 gp).
Sapply Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He keeps his brown hair in a pixie cut. His hazel eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Apothecary soon after.
Motivation: Expand his business; and to find somewhere to settle down
Flaws: Antagonistic, Mundane. Bonds: Military, Rich, Job. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 50 gp. Rose (20 gp).
Rose Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'11" and wears an entirely red suit with brown socks and a vest with buckled shoes. Her left hand appears badly burned and disfigured. Her hair is always cut to a buzz. Her ears are large.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.
History: The child of a Crown-heir, who enjoyed hunting, Rose was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rose took refuge in the old dungeon and found the beat up greatsword and armor she uses now. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Regain custody of her son; and to reunite with her absent mother
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Nature. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Iados Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his purple hair in a flapper bob. His eyes, though not visible through his cowl, are gold.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur, Logical. Bonds: Adventurer, Religious. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 7 (-2) | 4 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
