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NPC Generator

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Advanced [show]


Valanthe Eathalena, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears tan cloth garments or leather armor. She wears her silver hair up in a very large beehive style do. Her face is scarred and worn.

Personality: She is fixated on the number 62. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Valanthe was born in the east. At a young age she loved to build and create. Valanthe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Persistence. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Valanthe Eathalena, Female Elf Expert 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Mindartis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. He keeps his white hair in a flapper bob. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Persistence, Fighting. Bonds: Attractive, Family, Poor. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Mindartis Meliamne, Male Elf Adept 1
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Nedda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is long and unkept. Her eyes are blue and beady.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a small toy that she constantly fidgets with.

History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. She got away from her former life and has fallen to alcoholism.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Flaws: Ugly, Addict. Bonds: Adventurer, Job, Criminal record. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Nedda TellPenny, Female Halfling Ranger 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 5 (-3)5 (-3)
Skills Athletics +2, Investigation +3
Senses Passive Perception 7
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 120 gp.


Social Check DCs


Antrara Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a black collared shirt and red skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She has styled her scarlet crest well, parting it to the right. She has a dull look in her gold eyes.

Personality: Antrara wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Antrara hails from a village terrorized by goblins. In her 11th year, her parents were killed by a goblins raid, leaving Antrara alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Antrara Gygazzylyshrift, Female Dragonborn Bard 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Red-brown spinel (70 gp).


Social Check DCs

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