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NPC Generator

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Ability Scores
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Advanced [show]


Mardnab Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her feathered hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Prone to second guessing herself, she comes off as nervous. She invites people to come help in her community garden.

History: Born in the west to a Hunter, Mardnab learned a great deal about her father's area of expertise. She worked as a nervous Hunter and found it very stressful. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist. Flaws: Ugly, Shy, Secretive. Bonds: Job. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Mardnab Nopenstallen, Female Gnome Bard 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1100 sp. Chalcedony (50 gp). Chrysoberyl (40 gp). Alexandrite (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Millicent Wakefield, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. She wears a top hat to cover her moderate length red hair. This hazel eyed southerner is not easily forgotten.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Flattery will make her almost putty in your hands.

History: Millicent was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Family, Job, Adventurer. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Millicent Wakefield, Female Human Rogue 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Chalcedony (50 gp).


Social Check DCs


Greeba Oakes, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of scythes on her belt, each one with a emerald on the hilt. She keeps her long chestnut hair kept up in a rat tail. Her ears are large.

Personality: She never swears and excessively uses polite adverbs when speaking. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greeba fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Slave. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Greeba Oakes, Female Half-Orc Paladin 1
Medium (4'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)3 (-4) 5 (-3)6 (-2)
Skills Performance +0, Religion -2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Pirithin Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Marshal.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Slave. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pirithin Appleblossom, Male Halfling Cleric 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)14 (+2) 7 (-2)15 (+2)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Auran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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