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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Gynnie Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a white poncho over her likewise colored trousers and shirt. She wears a small hat to hide her balding. Her eyes, though not visible through her cowl, are amber.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for her, and Gynnie does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now mingles about in high society.

Motivation: Money/treasure; and she feels kind of lost in life

Ideals: Impeccable. Flaws: Shy, Depressed. Bonds: Military, Rich. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Gynnie Bigheart, Female Halfling Ranger 1
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Mary Elsing, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'5" and dresses like a well dressed Tanner does. She has slicked back red hair. She wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, she has a hard time making friends. She would rather hide behind her crafts than deal with other people.

History: Born in a small village she learned the ways of the warrior from her father. Her childhood dream was to be a Seamstress, but she was a colossal failure. She struck the Tanner job and began her own company from there.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and further expansion of business

Ideals: Artistic, Fighting. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Mary Elsing, Female Half-Elf Commoner 2
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp. Amber (160 gp). Chrysoberyl (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky yellow painted plate armor. He keeps his auburn hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the east. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Percival's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Percival Ariessus, Male Half-Elf Cleric 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs


Henry Gyula, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear grey pants and tee shirts, he is not a threatening figure. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small desert village. Cursed with vampirism at a very young age, Henry has worked very hard to control his curse. He has worked as a Marshal like his father before him.

Motivation: An old rival family wants him found; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Disease, Impulsive. Bonds: Nature, Job, Family. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Henry Gyula, Male Human Barbarian 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)6 (-2) 7 (-2)13 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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