Kristryd Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was always a brilliant, if unscrupulous mind. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1700 sp.
Sarah Gyula, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is lengthy. Her eyes are green and catlike.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in the west, but her parents moved at a very young age to the north. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Sensitive, Insane. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
Possessions: 110 gp. Amethyst (50 gp).
Right-Handed Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple brown robe with tan stripes complete with hood. Her yellow fur is lengthy. She has gleaming, smiling green eyes.
Personality: She likes to make people angry or surprised. She is harsh and unforgiving.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Right-Handed was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Right-Handed's father didn't care for her much, and the feeling was mutual. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She's repulsed by the PC; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Antagonistic, Fearful. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon, Terran
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Amethyst (160 gp).
Geva Mitchell, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has no hair. Her eyes, though not visible through her cowl, are violet.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with her god.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and her religion dominates her actions
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
