Elaim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears a feathered hat to cover his moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: This man loves writing and to teach people writing more than just about anything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south his family was never financially stable. Elaim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Elaim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic. Bonds: Attractive, Criminal record, Poor. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Medrash Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a green and blue handkerchief worn on his right side. He wears his blue crest up. His gold eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.
Motivation: Further expansion of business; and he's attracted to the pc
Ideals: Athletic, Entrepeneur. Bonds: Job, Immigrant, Criminal record, Has a crush. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 300 sp.
Foxilon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is typically in his Unemployed uniform. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Foxilon grew up listening to his father's many stories. His childhood dream was to be a Tailor, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Beloril Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears grey painted combat armor at almost all times. He wears his hair in dreadlocks. This green eyed southerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: To end his boredom.
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Rich. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 330 gp.
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