Darrow Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears professional attire. His auburn hair is knotted and matted. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Darrow abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions.
Ideals: Artistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 12 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +5
Possessions: 1 Banded mail.
Lance Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His chestnut hair is heavily combed to the right. His eyes are amber.
Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Justice, Entrepeneur. Bonds: Criminal record, Nature. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 150 gp.
Andraste Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She dresses in tan turtlenecks beneath a black coat with tan slacks. She has styled her silver hair well, parting it to the left. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.
History: Andraste lived on a farm with her mother, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered west to less war torn lands. She was granted arcane powers by her dying sister.
Motivation: Many dire rats want her driven away; and marry her sister to traveling adventurers
Ideals: Gifted, Artistic. Flaws: PTSD. Bonds: Family, Enemies. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 130 gp. 1 Masterwork Musical instrument.
Alice York, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tattered old clothes. Her black hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born at the edge of vast plains. A gifted student she started as a Merchant, but she got bored and became a Server. She inherited the family business which she has now maintained for 5 years.
Motivation: Many dire rats want her driven away; and further expansion of business
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 1 Banded mail.
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