Ownka Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses well, wearing black shirts, loose pants, and blazers most of the time, and a wedding ring on her left hand. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed easterner is not easily forgotten.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While studying, she fell in love. They married and had a son. Due to her spouse's obsession with being a Actor they were divorced and she won custody of their son. She worked as a Painter, and she later adopted a second son.
Motivation: Wants to raise her children well.
Ideals: Gifted. Bonds: Attractive, In love, Family, Slave. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 gp.
Ahrim Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is well dressed, constantly wearing a green suit, violet shirt, and grey tie. His whole body is exceptionally muscular. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his black eyes.
Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.
History: He was raised by priests from a young age. Through the years after Ahrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ahrim's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Depressed, Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 6 (-2) | 14 (+2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Alex Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear brown pants and tee shirts. His hair is always cut to a buzz. His eyes are gray.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Performer business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 3 years.
Motivation: He is content; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Job, Nature. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 5000 cp. Violet garnet (300 gp). 1 Masterwork Uncommon Weapon.
Beatrice Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'7" southern woman, she wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her hair is white and curly. She wears large thick round spectacles.
Personality: She acts crazy and hedonistic. She is obsessed with a lost civilization.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Beatrice reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Adventurer, Military. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 4 (-3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Chrysoberyl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
