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NPC Generator

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Advanced [show]


Whurbin Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and is typically in his Body Guard uniform. His right leg appears badly burned and disfigured. He has a very tight haircut. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Whurbin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Tanner, but he was a colossal failure. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Military. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Whurbin Durthane, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 9 (-1)5 (-3)
Skills Deception -1, Nature +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 pp. 1 Half-Plate.


Social Check DCs


Nicholas Atterton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nicholas is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Nicholas began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and revenge

Ideals: Justice, Entrepeneur. Bonds: Enemies, Religious, Guardian. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Nicholas Atterton, Male Human Barbarian 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)8 (-1) 9 (-1)8 (-1)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp. Moonstone (30 gp).


Social Check DCs


Kite Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. She keeps her yellow fur in a flapper bob. Her copper eyes peer out from beneath her feathered brown hat.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants her loneliness to end; and expand her business

Flaws: Shy, Disease. Bonds: Has a crush, Adventurer, Job. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Kite Wing, Female Tabaxi Fighter 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 11 (+0)8 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 150 gp.


Social Check DCs


Farideh Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. She keeps her green crest in a pixie cut. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Farideh lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Architect, but she got bored and became a Slave Trader. She then took over the family business and is one of the better Slave Trader for hire.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Farideh Bhenkumbyrznaax, Female Dragonborn Wizard 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. Solid gold idol (200 gp).


Social Check DCs

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