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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ella Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has styled her auburn hair well, parting it to the right. Her brown eyes peer out from beneath her deerstalker blue hat.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She misses her home and complains about the freezing weather, even in summer.

History: Born in the south to a Animal Trainer, Ella learned a great deal about her mother's area of expertise. Her family was turned out during the war. She and her family wandered south to less war torn lands. She became a Animal Trainer soon after.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Flaws: Insomniac, PTSD, Antagonistic. Bonds: Immigrant, Job. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Ella Nopenstallen, Female Gnome Paladin 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)7 (-2) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 310 gp. 1 Darkwood Shield.


Social Check DCs


Anne Gentry, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She is wearing the road beaten gear of a warrior. Her hair is long and brown with streaks of red, and is pulled back with small grey clips. Her skin is flawless and her brown eyes scan people very quickly.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a small toy that she constantly fidgets with.

History: Anne lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister.

Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Attractive, Family, Immigrant. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Anne Gentry, Female Human Wizard 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 7 (-2)7 (-2)
Skills Intimidation +0, Perception +0
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp.


Social Check DCs


Andram Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has done his best to style his red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Andram was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Lazy. Bonds: Attractive, Nature, Military. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Andram Temerity, Male Tiefling Aristocrat 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)11 (+0) 8 (-1)17 (+3)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Finely wrought small gold bracelet (100 gp).


Social Check DCs


Millicent Gyula, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She typically wears grey cloth garments or leather armor. Her hair is black and curly. Her brown unseeing eyes seem to look past you.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.

Motivation: Doesn't want to be a Cartwright and was forced into it by her family.

Flaws: Disease, Greedy. Bonds: Family, Poor, Adventurer. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Millicent Gyula, Female Human Barbarian 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 gp. 3 Thunderstones.


Social Check DCs

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