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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. His chestnut hair is greasy and uncared for. He has brown eyes and a red hat with a white feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Ozyman TellPenny, Male Halfling Druid 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Beast Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a brown shirt with thin grey vertical stripes and white pants. Her lavender fur has been sun bleached extensively. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Flattery will make her almost putty in your hands.

History: Born in the north her family was never financially stable. Beast was born on a far northern island where she grew up under the tutelage of her father, an expert Tailor. After months of barely getting by, Beast managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She feels the way she acts is they only way to get by in the world; and find a way to reverse the transformation of her sister

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Pronounces O like U

Attributes [hide]

Beast Grass, Female Tabaxi Aristocrat 1
Medium (4'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)16 (+3) 7 (-2)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Terran, Sylvan, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 160 gp.


Social Check DCs


Eldeth Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports auburn long hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eldeth wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She feeds upon the attention of others.

History: She got into the Stableman business at a young age. She struck it rich when she found rare goods in large quantities. Being a Stableman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Gardener again.

Ideals: Disciplined. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Eldeth Aranore, Female Dwarf Aristocrat 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Digby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is auburn, silky, and of moderate length. His blue eyes peer out from beneath his small grey hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and seeks redemption

Ideals: Optimist. Bonds: Attractive, Criminal record, Rich. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Digby, Male Human Bard 2
Medium (6'2") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 140 gp. 1 Everburning torch.


Social Check DCs

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