Mûglûk Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. His auburn hair and beard is wavy and long. His green eyes peer out from beneath his wide-brimmed white hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Mûglûk studied abroad. His father was a soldier and died while he was still young. Mûglûk was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Military, Adventurer, Family. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 220 gp. 1 Masterwork Light wooden shield.
Alice Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears bulky yellow painted plate armor. She is physically well-built. Her Stetson hat is riddled with cuts and holes. Her eyes are brown and catlike.
Personality: A skeptical and narcissistic woman, Alice's first love is herself. Her second love is also herself. She is a font of random trivia from the lore and stories she has discovered
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Alice and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Oriel Weld, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has styled her brown hair well, parting it to the left. This hazel eyed northerner is not easily forgotten.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a Layabout, her mother struggled to pay the bills. Her arcane abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally; and she wants to meet her childhood hero
Ideals: Joker, Gifted. Flaws: Insane, Shy. Bonds: Poor. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Eye agate (4 gp).
Tree Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of glaives on his belt, each one with a amber on the hilt. He has done his best to style his brown fur to look like a famous performer. He has several tiny amber earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting, Opinionated. Bonds: Attractive, Rich, Military. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Azurite (13 gp).
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