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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aramil Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Attractive, Family. Occupation: Bather

Voice: Stutters

Attributes [hide]

Aramil Gyula, Male Half-Elf Barbarian 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Theodoric Rowley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: This man loves painting and to teach people painting more than just about anything. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: Many goblins want him driven away; and money/treasure

Ideals: Artistic. Bonds: Enemies, Rich, Adventurer. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Theodoric Rowley, Male Human Warrior 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 80 gp. Malachite (7 gp).


Social Check DCs


Qemuel Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black armored body suit, with a simple red line shooting up and back down. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Qemuel was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and he wants to meet his childhood hero

Flaws: Insane, Shy. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Qemuel Prudence, Male Tiefling Cleric 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)15 (+2) 12 (+1)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Tourmaline (100 gp).


Social Check DCs


Dimble Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. A freak accident while working with his Guard father left him crippled. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Dimble Bafflestone, Male Gnome Paladin 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. Aquamarine (600 gp). Onyx (70 gp). Golden yellow topaz (600 gp).


Social Check DCs

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